

Some are even afraid of that source, fearful of what it might be or where its true purposes lie.

As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown.

Witch Class Details | Hexes | Patron Spells | Unique Patrons | Archetypes Nothing really game-breaking (A fighter can do area control like this, warlocks are T3 at best, and Ghostwalk is obscure with little support and at best and Eidalon is mid T3 or high t4).Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | WizardĬompanion | Drake | Eidolon | Eidolon (Unchained) | Familiar | PhantomĪdept | Aristocrat | Commoner | Expert | Warrior And access to Ghostwalk feats without being a ghost. White-haired Witch's hex build in place of Warlock's normal class features for that level (Save for keeping Eldritch Blast) If you decide to do so you might also inquire with your DM if you can just outright homebrew-hack the character to have: Shape-shifting can be done with 'caster levels, though if you want it a bit more at-will you might look into Warlock for the shape-shifting invocations to be found there. The White-haired Witch archetype does give a lot of hair-based combative abilities, though mainly as weapons rather than defensive abilities (unless you count Combat Reflexes and reach).įire-arms can be done with Spell-slinger, but Amateur Gunslinger will probably suffice regardless of the class. The first just lets you have a Mage Hand effect at touch range, but the second lets you have as many as your Charisma Modifier, so you can be wielding as many weapons as your ability score allows +2 in your hands. Ghost hand and Poltergeist Hand from Ghostwalk. If you can give me a basic list of the character's abilities or at least the ones you want to emulate, there are probably options available, either mechanically or at least in terms of fluff that would make a translation from platform to desktop possible. Like I said, it's difficult.ĮDIT: Warblade/Caster/Jade Pheonix Mage to eventually obtain Finishing Move and fluff that as the summoning finishers? Would come on board super-late, though. So Ascetic Mage or Psion feat with a dip, possibly. That re-fluffed could help do the quad-shooting.īayonetta uses a goodly amount of martial arts, too. Well, there's several, but I recall only one of them was actually worth casting. There's a spell somewhere to animate weapons to float around you and attack. Celerity spells and later Time Stop can be Witch Time (well, can't hurt people during time stop.hey, maybe you should go Swift Blade). Wings of Cover re-fluffed can be your insane dodging skills.

Perhaps a Stalwart Battle Sorc, but that'd be a giant waste if not staying in sorc anyway. 5, Spellsword 1, any other way to buff BAB and spellcasting simultaneously). Otherwise, I'd start w/ a Sorceror going full-out gish (Abjurant Champ. May be best to just make up a whole new "Umbra Witch" class for her or something. You're going to need some form of caster, but you'll still not be able to do everything she does and will have a bunch of unrelated junk you didn't need/want. Making Bayonetta would be very difficult.
